
Ashes of War
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Change compatible armaments’ skills and affinities.

Ashes of War

Ashes of War

Ashes of War

Ashes of War

Ashes of War

Ashes of War

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| Name | Type | Description |
|---|---|---|
| Lion's Claw | Ashes of War | Costs 20 FP for a somersault into one heavy downward hit. This version has no extra follow-up; Savage Lion's Claw is a separate Ash. |
| Impaling Thrust | Ashes of War | Costs 9 FP. Press skill for one forward lunge; there is no separate charged version or special second input. |
| Piercing Fang | Ashes of War | Costs 16 FP and 30 stamina for a long forward thrust. With enough FP and the weapon requirements met, the attack passes completely through an enemy's guard. |
| Spinning Slash | Ashes of War | Costs 6 FP for the opening spin and another 12 FP for the follow-up, for 18 FP if you complete both parts. Press skill again to continue. |
| Charge Forth | Ashes of War | Costs 16 FP for the forward charge and finishing thrust. Hold the input to cover more distance and add running contacts before the finish. |
| Stamp (Upward Cut) | Ashes of War | Press skill to brace, then strong attack for the uppercut. The stamp costs 5 FP and the uppercut costs another 8 FP, for 13 FP in total. |
| Stamp (Sweep) | Ashes of War | Costs 5 FP for the bracing step and another 8 FP for the strong-attack sweep. The first input alone does not perform the damaging follow-up. |
| Blood Tax | Ashes of War | Costs 14 FP and performs four thrusts that restore HP when they connect. It has no self-inflicted HP cost and does not require the enemy to bleed before healing you. |
| Repeating Thrust | Ashes of War | Costs seven FP for four successive thrusts. The sequence commits you to a narrow line, so it works best when the target has stopped moving sideways. |
| Wild Strikes | Ashes of War | Hold the skill to continue swinging while walking slowly. The ongoing skill spends FP in two-point charges as well as stamina; it is not a single free sequence after the first swing. |
| Spinning Strikes | Ashes of War | Hold the skill to spin the polearm repeatedly. It spends FP in two-point charges while continuing, along with stamina; the full duration is limited by those supplies. |
| Double Slash | Ashes of War | The first skill input makes two crossing cuts for 6 FP. Press the skill button again for three more cuts at 3 FP, then once more for the single finishing strike at another 3 FP. The full six-hit sequence costs 12 FP. |
| Prelate's Charge | Ashes of War | The opening slam costs 7 FP. Holding the input continues the forward charge and spends another 7 FP roughly every second, as well as draining stamina. |
| Unsheathe | Ashes of War | Hold the skill to sheath the katana, then use a normal attack for the horizontal cut or a strong attack for the downward slash. Holding the stance costs no FP; the attacks cost 10 and 15 FP respectively. |
| Square Off | Ashes of War | Hold the skill to ready the sword. Light attack gives an upward slash for 6 FP; heavy attack gives a running thrust for 8 FP. Entering and holding the stance costs no FP. |
| Giant Hunt | Ashes of War | Costs 16 FP for one advancing upward thrust. The hit can launch susceptible human-sized enemies, while larger targets may resist being lifted. |
| Loretta's Slash | Ashes of War | Costs 14 FP for the rising slash and descending sweep. They are one sequence rather than two separately purchased skill inputs. |
| Poison Moth Flight | Ashes of War | Costs 7 FP and performs an advancing slash with 250 base Deadly Poison buildup. Its direct hit uses the weapon's attack power and physical attack type rather than a separate universal Arcane projectile formula. |
| Spinning Weapon | Ashes of War | Costs 12 FP and spins the equipped weapon directly in front of you for up to seven contacts. It uses the weapon's attack power and damage types, rather than turning every weapon into a Magic projectile. |
| Storm Assault | Ashes of War | The skill creates wind as you take off, then drives the weapon down and produces another gust on landing. |
| Stormcaller | Ashes of War | Costs nine FP for the opening three swings. Up to two additional skill inputs extend the sequence, costing another 11 FP each, for 31 FP when fully extended. |
| Sword Dance | Ashes of War | Costs six FP for the advancing pair of upward slashes. An additional skill input adds the downward finisher for another six FP, for 12 total. |
| Glintblade Phalanx | Ashes of War | The first input costs 10 FP and forms four glintblades overhead. They fire automatically when a target is within range and in front of you, so you can prepare them before moving into an opening. |
| Sacred Blade | Ashes of War | Costs 19 FP, fires a Holy projectile and adds 90 Holy attack power to the weapon for 40 seconds. This coating can be applied by the skill even on Sacred affinity. |
| Ice Spear | Ashes of War | Costs 15 FP. Spin the weapon and thrust to release an ice projectile. The projectile deals magic damage and 160 Frostbite buildup; it does not deal a separate ice damage type. |
| Glintstone Pebble | Ashes of War | Costs 8 FP to fire the Magic pebble, then another 4 FP for the strong-attack lunge. You can stop after the projectile rather than spending the full 12 FP. |
| Bloody Slash | Ashes of War | Costs 6 FP and 5% of maximum HP plus 50 HP each time you perform it. At 2,000 maximum HP, that is 150 HP. The self-damage can kill you, and reducing FP costs does not reduce this HP cost. |
| Lifesteal Fist | Ashes of War | A successful grab costs 14 FP and restores 30% of your maximum HP over the full drain: three 5% heals and a final 15%. Ordinary weapon punches do not gain this healing. |
| Eruption | Ashes of War | Costs 14 FP for a downward weapon slam, a second hit as the weapon is pulled up and a lingering pool of lava. The contact hits and the pool are separate parts of the attack. |
| Prayerful Strike | Ashes of War | Costs 20 FP for an overhead weapon slam. A successful hit restores 30% of your maximum HP and heals nearby allies for 14% of their own maximum HP. An empty swing gives no healing. |
| Gravitas | Ashes of War | Costs 13 FP. Thrust the weapon into the ground to create a short-range gravity well around you, pulling susceptible enemies closer. It can also pull some flying enemies down, but large bosses may take damage without moving. |
| Storm Blade | Ashes of War | Costs 10 FP to start and 6 FP for each chained follow-up. Press skill again to keep firing while you have FP and stamina. |
| Earthshaker | Ashes of War | Costs 10 FP for the plunge and shockwave, with a heavy-attack follow-up costing another 5 FP. The full sequence costs 15 FP. |
| Golden Land | Ashes of War | Costs 16 FP for the ground strike, golden burst and darts. The optional heavy-attack sweep costs another 5 FP, making the full sequence 21 FP. |
| Flaming Strike | Ashes of War | The first flame fan costs 4 FP. A heavy-attack input adds the lunging weapon sweep for 10 FP, making the complete sequence 14 FP. |
| Thunderbolt | Ashes of War | Costs 10 FP per bolt. Repeat the input to call further bolts while you have enough FP and stamina. Each repetition costs another payment rather than continuing for free. |
| Lightning Slash | Ashes of War | Costs 10 FP. The lightning strike and downward weapon swing are separate contacts, so getting close enough to connect with both gives a different result from catching an enemy only with the lightning. |
| Carian Grandeur | Ashes of War | Costs 26 FP for a Magic greatsword strike with three charge levels. Release immediately, after one growth stage or after the final growth stage depending on the opening. |
| Carian Greatsword | Ashes of War | Costs 16 FP to form a large magical blade and swing it downward. Hold the input to charge it once for more damage, reach and stance damage. |
| Vacuum Slice | Ashes of War | Costs 14 FP and 25 stamina. The downward weapon swing releases a long Physical blade of wind that passes through enemies. |
| Black Flame Tornado | Ashes of War | The fire vortex scales with Faith and weapon upgrade level. Flame Art improves that Faith contribution, while the weapon contacts still depend on the weapon itself. |
| Sacred Ring of Light | Ashes of War | Costs 10 FP per ring. Repeating the skill keeps sending rings while FP and stamina last, rather than charging one larger ring. |
| Blood Blade | Ashes of War | The opening attack costs 3 FP and sacrifices 4% of maximum HP. Further chained attacks cost another 3 FP each without repeating the opening wound. |
| Phantom Slash | Ashes of War | Costs 8 FP to call the phantom and follow it with an advancing slash. Another skill input adds the phantom's overhead attack and your own follow-up for 8 FP, making the full sequence 16 FP. |
| Spectral Lance | Ashes of War | Costs 9 FP and 20 stamina to throw a spectral spear. You keep the equipped weapon, and the attack does not consume ammunition or a separate throwing item. |
| Chilling Mist | Ashes of War | The weapon coating lasts 40 seconds. It adds Frostbite buildup rather than adding a separate chunk of magic damage to every ordinary weapon hit. |
| Poisonous Mist | Ashes of War | The slash spreads a poison cloud and leaves poison on the weapon for a while. |
| Shield Bash | Ashes of War | Costs 10 FP. Brace behind the shield and drive it into the enemy, with a guarded portion during the attack. This is a shield strike, not a timed parry. |
| Barricade Shield | Ashes of War | Costs 12 FP and lasts ten seconds. Small, medium and thrusting shields spend 50% less stamina on blocks; greatshields spend 30% less. This reduces the stamina left after the shield's own Guard Boost is accounted for. |
| Parry | Ashes of War | Costs no FP. Press the skill button so the active part of the animation meets a parryable melee attack. Pressing too early or late can leave you taking damage and losing stamina. |
| Carian Retaliation | Ashes of War | A successful spell catch costs 8 FP and creates three hovering Magic blades. An ordinary melee parry uses no FP, and an empty sweep does not charge you the spell-catch cost. |
| Storm Wall | Ashes of War | Costs no FP in the current version. The shield sweep can parry suitable melee attacks, while the gust deflects ordinary arrows, bolts and some other physical projectiles. |
| Golden Parry | Ashes of War | Costs 4 FP per use, including a missed attempt. The golden arc extends the area that catches a parryable melee attack, making exact spacing less restrictive than an ordinary close parry. |
| Shield Crash | Ashes of War | Costs 12 FP for the attack. Hold to extend the rush to as many as four rushing contacts before the final bash; the extra distance does not require repeated 12 FP payments, but it uses more stamina. |
| No Skill | Ashes of War | Put this on an eligible left-hand shield or torch to use your right-hand weapon skill without changing your grip. It removes the off-hand skill, rather than adding a new attack. |
| Thops's Barrier | Ashes of War | Costs no FP. A timed shield sweep can deflect suitable sorceries and incantations, as well as parry eligible melee attacks. |
| Through and Through | Ashes of War | The ready stance costs no FP. Fire with the attack input for the selected greatarrow slot to spend 9 FP and one greatarrow. |
| Barrage | Ashes of War | Holding the horizontal stance is free. Each fired arrow costs 2 FP and one arrow, so ten shots spend 20 FP and ten arrows before cost-reducing equipment. |
| Mighty Shot | Ashes of War | The ready stance costs no FP. Fire with the attack input for the selected arrow slot to spend 6 FP and one arrow. |
| Enchanted Shot | Ashes of War | Holding the stance is free. Firing costs 8 FP and one selected arrow. The skill speeds up the arrow and lets it curve toward the target. |
| Sky Shot | Ashes of War | Holding the stance is free. Fire with the selected arrow slot to spend 3 FP and one arrow, sending it high before it descends onto the target. |
| Rain of Arrows | Ashes of War | Holding the low stance is free. Firing spends 20 FP and only one arrow or greatarrow, then produces a falling volley. You do not pay one piece of ammunition for every falling projectile. |
| Hoarfrost Stomp | Ashes of War | Costs 10 FP and sends ice spikes along the ground before they shatter. The initial spread and the later burst are separate hits, dealing Magic damage and 70 and 110 frost buildup respectively. A target that moves out before the shatter misses the stronger part. |
| Storm Stomp | Ashes of War | Costs 6 FP to create a short physical wind burst around you. Its separate damage uses Strength, Dexterity and weapon reinforcement rather than the weapon's full ordinary attack rating. |
| Kick | Ashes of War | Costs no FP and uses 16 stamina. Move close to a blocking enemy and kick the shield to deal heavy guard-stamina damage. |
| Lightning Ram | Ashes of War | Costs 5 FP for the opening tumble and another 5 FP for each repeated tumble. Additional skill inputs continue the roll, using stamina as well as FP, so leave enough to stop and dodge afterward. |
| Flame of the Redmanes | Ashes of War | Costs 14 FP and 20 stamina for a broad forward fan of Fire. It can pass through the first enemy and hit others behind it. |
| Ground Slam | Ashes of War | Costs 14 FP to leap forward and land with a physical area attack. Damage improves with Strength and weapon reinforcement rather than the weapon's ordinary attack rating, so putting it on a bigger weapon does not automatically make the slam stronger. |
| Golden Slam | Ashes of War | Jump upward and crash down to strike nearby enemies, then release a Holy shockwave. Land close enough for the body impact as well as the surrounding wave. |
| Waves of Darkness | Ashes of War | Costs 16 FP for the plunge and three expanding waves. A heavy-attack input adds the weapon sweep for another 5 FP, making the full sequence 21 FP. |
| Hoarah Loux's Earthshaker | Ashes of War | Costs 16 FP for the first hand slam and another 16 for the follow-up, for 32 FP total. Each slam uses 25 stamina. |
| Determination | Ashes of War | Costs ten FP and lasts up to ten seconds, ending when the buffed weapon completes a connecting attack. Its ordinary damage bonus is 60% against enemies or 30% against players. |
| Royal Knight's Resolve | Ashes of War | Costs 15 FP and lasts up to ten seconds. The next connecting attack from the buffed weapon gains 80% damage against enemies or 40% against other players. |
| Assassin's Gambit | Ashes of War | Costs 5 FP and 35 HP to silence your footsteps and reduce your visibility for 30 seconds. The health payment is a flat amount, separate from enemy damage and from a bleed trigger. |
| Golden Vow | Ashes of War | For 45 seconds, increases damage dealt by 11.5% against enemies or 2.5% against players, and reduces incoming damage by 7.5% against enemies or 1.5% against players. |
| Sacred Order | Ashes of War | For 60 seconds, increases damage by 10% against enemies or 2.5% against players. It also gives a separate 100% damage increase against the Those Who Live in Death classification. |
| Shared Order | Ashes of War | Costs 20 FP and grants a 60-second blessing to you and nearby allies. Your general damage bonus is 10% against enemies; nearby allies receive 7.5%. Against players, either version gives 2.5%. |
| Seppuku | Ashes of War | Costs 4 FP and inflicts a self-directed Blood Loss effect costing 15% of maximum HP plus 100 HP. At 2,000 maximum HP, that is 400 HP, so prepare it with enough health and room to finish the animation. |
| Cragblade | Ashes of War | For 60 seconds, increases the weapon's physical attack power by 15%, its stance and poise damage by 10%, and stamina damage against guarding enemies by 50%. |
| Barbaric Roar | Ashes of War | For 40 seconds, raises the weapon's physical attack power by 7.5% and improves its Strength scaling. The extra scaling is not five Strength added to your character and cannot be used to meet equipment requirements. |
| War Cry | Ashes of War | Costs 16 FP and gives a 40-second weapon buff. Physical attack power increases by 7.5%, with an additional improvement to Strength scaling. |
| Beast's Roar | Ashes of War | Costs 10 FP and 30 stamina. Sends a ranged Physical Strike shockwave rather than swinging the equipped weapon or casting a spell. |
| Troll's Roar | Ashes of War | Troll's Roar costs 22 FP. The roar hits around you, then a strong-attack input gives an overhead slam without an extra FP charge. The follow-up still needs stamina, and you can stop after the roar if the enemy has moved away. |
| Braggart's Roar | Ashes of War | For 60 seconds, raises the buffed weapon's physical attack power by 10%, reduces damage you take by 10% and adds 10 stamina recovery per second. |
| Endure | Ashes of War | Costs 9 FP and briefly reduces incoming damage by 45%, or 40% against players, while letting you resist many interruptions. |
| Vow of the Indomitable | Ashes of War | Costs 20 FP and no stamina to activate. Raises the shield and gives roughly one second of invulnerability after a short startup. |
| Holy Ground | Ashes of War | Costs 30 FP to create a stationary consecrated circle for 35 seconds. You and nearby allies receive its effects while standing inside the area; the circle does not follow you. |
| Quickstep | Ashes of War | Costs 3 FP and 12 stamina. Hold a direction while using the skill to step that way; locking on lets you circle the target. |
| Bloodhound's Step | Ashes of War | Costs 5 FP and 12 stamina per proper dash. Use a direction input to move that way; without one, you dash forward. |
| Raptor of the Mists | Ashes of War | The crouching stance itself spends no FP. A connecting attack that triggers the airborne escape costs 6 FP; you need that FP available when the dodge is triggered. |
| White Shadow's Lure | Ashes of War | Costs 15 FP and creates a small decoy that lasts 5 seconds. It is a distraction rather than an attack, summonable combat ally or defensive barrier. |
| Dryleaf Whirlwind | Ashes of War | The skill performs rising spinning kicks and a final downward strike. Stay close enough for the sequence rather than relying on the visual trails alone. |
| Aspects of the Crucible: Wings | Ashes of War | Costs 22 FP and carries you into a diving weapon attack. Most compatible weapons perform one thrust, while twinblades use an eight-hit spinning dive. |
| Spinning Gravity Thrust | Ashes of War | The first skill input costs 26 FP and launches a forward spinning charge. Press the skill input again for the follow-up, costing another 12 FP, for 38 FP if you perform both. |
| Palm Blast | Ashes of War | Costs 14 FP. Hold the skill input to charge, then release a close-range palm blast. Charging increases its damage, reach around the impact and ability to knock back susceptible enemies. |
| Piercing Throw | Ashes of War | Costs 8 FP and 15 stamina for one throw. It uses the equipped Throwing Blade and does not consume throwing knives from the inventory. |
| Scattershot Throw | Ashes of War | Costs 11 FP for one volley. A further skill input throws a second volley for another 11 FP, making the two-stage sequence 22 FP. |
| Wall of Sparks | Ashes of War | Costs 16 FP and spreads perfume around you, with explosions after a short delay. Charge it for a stronger, wider pattern; the charged version uses the same FP payment. |
| Rolling Sparks | Ashes of War | Costs 14 FP and sends rolling explosions forward in a line. It cannot be charged or maintained by holding the input. |
| Raging Beast | Ashes of War | The opening step can move forward, backward or sideways before the pounce. Use direction input to choose your angle. |
| Savage Claws | Ashes of War | The skill commits you to a series of claw attacks. Start it when the enemy is recovering, rather than assuming every swipe can be cancelled safely. |
| Blind Spot | Ashes of War | Costs 9 FP and uses your direction input to choose the side of the evasive dash. The attack follows the movement, so allow room beside the enemy before committing. |
| Swift Slash | Ashes of War | Choosing Leda's red sign instead kills Hornsent and gives different rewards. It does not award Swift Slash. |
| Overhead Stance | Ashes of War | Holding the raised-blade stance costs no FP. From that stance, a light attack spends 8 FP for one forward chop, while a heavy attack spends 10 FP for three successive chops. |
| Wing Stance | Ashes of War | Hold the skill input to enter the stance. Normal attack performs three quick cuts for 8 FP; strong attack performs a leaping thrust for 10 FP. Entering the stance itself costs no FP. |
| Blinkbolt | Ashes of War | Costs 8 FP and sends you straight forward as a lightning bolt. This transferable version ends after the dash; the Death Knight axes' spinning and leaping follow-ups belong to their unique skills. |
| Flame Skewer | Ashes of War | The opening skewering thrust costs 18 FP. Press heavy attack afterward for a separate burst of Fire costing another 8 FP, for 26 FP if you use both parts. |
| Savage Lion's Claw | Ashes of War | Costs 20 FP for the first somersault slam. Another skill input adds the rising flip and final slam for 10 FP, making three contacts for 30 FP total. |
| Divine Beast Frost Stomp | Ashes of War | Costs 18 FP and sends a wave of ice along the ground. The forming spikes deal Magic damage, then shatter for a separate Magic hit and more Frostbite buildup. |
| Flame Spear | Ashes of War | Costs 19 FP for a thrust that launches a spear of Fire. At close range, the weapon contact and projectile can both connect; at range, you rely on the projectile. |
| Carian Sovereignty | Ashes of War | Costs 30 FP for the overhead Magic strike and another 12 FP for the optional horizontal sweep. The full two-stage sequence costs 42 FP. |
| Shriek of Sorrow | Ashes of War | Costs 19 FP and 20 stamina. The shout makes nearby enemies flinch and grants a 40-second weapon buff based on your remaining HP. |
| Ghostflame Call | Ashes of War | The initial thrust creates ghostflame. A light attack spreads a trail along the ground, while a strong attack causes an explosion. |
| The Poison Flower Blooms Twice | Ashes of War | The attack creates scarlet-rot stingers and drives you down onto the enemy. |
| Igon's Drake Hunt | Ashes of War | Hold the skill input to ready the greatbow, then press a light or heavy attack to fire from the corresponding ammunition slot. Entering the stance costs no FP; each empowered shot costs 13 FP and one greatarrow. |
| Shield Strike | Ashes of War | Attacks with the shield in your left hand without first two-handing it. Repeated skill inputs continue the shield's ordinary light-attack chain. |
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