
Straight Sword
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Development preview — content and features are still being refined.

Starting class
In-game description
A church spy adept at covert operations. Equally adept with a sword as they are with incantations.
Starting level 10
Your starting class sets your initial attributes and equipment. It does not lock later weapon or spell choices.

Straight Sword

Medium Shield

Sacred Seal

Head

Body

Arms

Legs

Incantation

Incantation
Starts with 14 Faith, 13 Mind and 12 in both Strength and Dexterity. Compare it for melee and incantation combinations. Its broader starting investment can cost levels when a finished build leaves several of those attributes unused.
Compare a class against your finished build, including weapon requirements and any spells you plan to use. Starting points in attributes you leave unused can make another class more efficient.
A rune level alone does not identify the best class. At levels 100 to 200, compare the same target attributes for every class before deciding which saves the most levels.
Respecializing changes allocated levels but keeps your starting class and its minimum attributes.
Build targets
Enter the minimum attributes your finished build needs. Compare the rune level each class needs to reach them.
Ranked by the lowest level needed. Equal results share the same rank.
Scroll the table horizontally to see every column.
| Class | Starting level | Level needed | Extra levels vs. best | At your target level |
|---|
Each cell shows the starting attribute and the levels needed to reach your target. Starting attributes cannot be lowered; points already above your targets are marked separately and may still benefit your build.
| Class | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
|---|
Best fit means the fewest levels needed for these targets. This compares level efficiency, not damage, equipment load or overall build strength.