
Hammer
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Development preview — content and features are still being refined.

Starting class
In-game description
As poor, purposeless and naked as the day they were born. A nice club is all they have.
Starting level 1
Your starting class sets your initial attributes and equipment. It does not lock later weapon or spell choices.

Hammer
Starts at level 1 with 10 in every attribute. This is a flexible starting spread, but it cannot lower an unused attribute below 10. Compare the complete target spread before choosing it for an efficient finished build.
Compare a class against your finished build, including weapon requirements and any spells you plan to use. Starting points in attributes you leave unused can make another class more efficient.
A rune level alone does not identify the best class. At levels 100 to 200, compare the same target attributes for every class before deciding which saves the most levels.
Respecializing changes allocated levels but keeps your starting class and its minimum attributes.
Build targets
Enter the minimum attributes your finished build needs. Compare the rune level each class needs to reach them.
Ranked by the lowest level needed. Equal results share the same rank.
Scroll the table horizontally to see every column.
| Class | Starting level | Level needed | Extra levels vs. best | At your target level |
|---|
Each cell shows the starting attribute and the levels needed to reach your target. Starting attributes cannot be lowered; points already above your targets are marked separately and may still benefit your build.
| Class | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
|---|
Best fit means the fewest levels needed for these targets. This compares level efficiency, not damage, equipment load or overall build strength.